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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Evan Sims - Latest Comments in Adding a Bloom Effect to Warhammer</title><link>http://evansims.disqus.com/</link><description>The nonsensical ramblings of a 27 year old developer, designer, gamer and entrepreneur living in the midwest.</description><atom:link href="https://evansims.disqus.com/adding_a_bloom_effect_to_warhammer/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 25 Mar 2009 23:03:32 -0000</lastBuildDate><item><title>Re: Adding a Bloom Effect to Warhammer</title><link>http://evansims.com/725/adding-a-bloom-effect-to-warhammer/#comment-19650098</link><description>&lt;p&gt;Well I am studying general programming in school. C, C++, etc. But game programming is what I kinda want to get into. Yes I'm going to try and shoot for a quality Java/OpenGL MMO that I really hope I can get off the ground. Right now with my limited programming knowledge in general (I mean I can program real well and do some advanced things, but nothing on teh level of games yet) I have to wait a bit. I'm going to shoot for a AAA Java/OpenGL game if I can get backers once I start looking. Right now I am going to try and write as much as possible on my own and then probably see if I can get EA to help me or something. I used to QA Test professionally for them, and this summer I might start working as an Intern there as a game developer, so we will see.&lt;/p&gt;&lt;p&gt;I plan to use &lt;a href="http://www.projectdarkstar.com/" rel="nofollow noopener" target="_blank" title="http://www.projectdarkstar.com/"&gt;Project Darkstar&lt;/a&gt;, &lt;a href="http://www.ardor3d.com/" rel="nofollow noopener" target="_blank" title="http://www.ardor3d.com/"&gt;Ardor3D&lt;/a&gt; (similar to &lt;a href="http://www.jmonkeyengine.com/" rel="nofollow noopener" target="_blank" title="http://www.jmonkeyengine.com/"&gt;JMonkeyEngine&lt;/a&gt;), and see if I can implement Quel Solaar's &lt;a href="http://www.quelsolaar.com/verse/index.html" rel="nofollow noopener" target="_blank" title="http://www.quelsolaar.com/verse/index.html"&gt;Verse&lt;/a&gt; somehow to use as my base. Still have to talk to the author of &lt;a href="http://www.quelsolaar.com/love/index.html" rel="nofollow noopener" target="_blank" title="http://www.quelsolaar.com/love/index.html"&gt;Love&lt;/a&gt; to see how Verse works and what limitations it has.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yulian Kuncheff (Alufei)</dc:creator><pubDate>Wed, 25 Mar 2009 23:03:32 -0000</pubDate></item><item><title>Re: Adding a Bloom Effect to Warhammer</title><link>http://evansims.com/725/adding-a-bloom-effect-to-warhammer/#comment-19650097</link><description>&lt;p&gt;Hey Alufei; small world! Are you studying game programming in school, or on your own time? I'd love to see a well-built Java/OpenGL MMO. The handful that are out there are really give the technologies a bad name.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Evan Sims</dc:creator><pubDate>Sat, 14 Mar 2009 13:00:13 -0000</pubDate></item><item><title>Re: Adding a Bloom Effect to Warhammer</title><link>http://evansims.com/725/adding-a-bloom-effect-to-warhammer/#comment-19650096</link><description>&lt;p&gt;Thanks for the shout out, and glad you liked it. Though I should really add proper instructions to the actual blog post, instead of making people go all the way to youtube to read the instructions.&lt;/p&gt;&lt;p&gt;Its kind of interesting you are a video game designer, since I'm studying to be a game programmer, and am into Open source and so on. Hopefully my MMO is the first quality MMO written entirely in Java and OpenGL. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alufei</dc:creator><pubDate>Thu, 12 Mar 2009 20:30:59 -0000</pubDate></item></channel></rss>