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<rss version="2.0"><channel><title>evansims.com - Latest Comments in When did we forget the fun of a challenge?</title><link>http://evansims.disqus.com/</link><description>Design, code, and my life somwhere inbetween.</description><language>en</language><lastBuildDate>Tue, 14 Oct 2008 15:13:59 -0000</lastBuildDate><item><title>Re: When did we forget the fun of a challenge?</title><link>http://evansims.com/game-design/when-did-we-forget-the-fun-of-a-challenge#comment-3048051</link><description>I don't dislike the idea of improving the XP situation on players who are leveling alts, but I think there are better ways of doing it than simply applying an XP boost or XP-to-level reduction on all players. It's simple enough to check if a player has a character level X or higher, why not give the XP bonus just to players who have met that criteria?&lt;br&gt;&lt;br&gt;Likewise, I'm not against making things easier for new players who are joining the game to play with friends. That's where mentoring and CoX-style sidekick systems work beautifully.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">evansims</dc:creator><pubDate>Tue, 14 Oct 2008 15:13:59 -0000</pubDate></item><item><title>Re: When did we forget the fun of a challenge?</title><link>http://evansims.com/game-design/when-did-we-forget-the-fun-of-a-challenge#comment-2520122</link><description>I actually agree with idea of making 20-70 easier, I think EQ2 has reached a point in it's lifespan that most people are leveling alt's and who wants to spend 160 hours doing that? You are 100% correct though about building a better game.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Fisher</dc:creator><pubDate>Mon, 22 Sep 2008 10:41:31 -0000</pubDate></item></channel></rss>